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Video Game Design and Development - Foundation/Adv

ProTrain Online

Description

This 250+ hour, five-course pack includes a variety of advanced courses that cover high-level game mathematics theory, 3D graphics engine technologies, real-time physics programming, and core AI techniques for games. This is our largest training package and is a solid choice for advanced students who want to expand their horizons beyond their core training and begin branching out into other areas. This is the follow up program to the Video Game Development Foundations program.

Graphics Programming with DirectX 9 - Module II

Now that you have a good grasp of the basics after finishing Module I in this series, it is time to tackle more challenging subject matter. In this DirectX9 programming course you will start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools.

Along the way you will implement a number of exciting core components for use in your games (dynamic scene hierarchies, animated game characters, beautiful trees, a powerful collision detection/response system, and much more) as well as some helpful tools to aid in the game design process. This is a very large course and covers these topics with a level of detail you simply will not find anywhere else. As such it is going to require a real commitment from you to want to develop the best possible engine you can.

After completing this DirectX9 programming course, you will have created a powerful set of foundation tools upon which to build. And this is exactly what you are going to do in a series of targeted workshops that walk you through the design and construction of your own real-time 3D game engine. Your final engine will include support for all of the features that are on display in modern games: global illumination models, vertex and pixel shaders, bump and environment mapping, real-time shadows, particle systems, and many other very advanced effects. So Module II is a firm pre-requisite for students who intend to continue with the engine and tools design workshops.

The topics discussed include:

  • The D3DX Mesh Containers
  • Progressive Meshes
  • Scene Hierarchies
  • Keyframe Animation
  • Indexed / Non-Indexed Vertex Blending
  • Software and Hardware Skinning Techniques
  • Skeletal Animation
  • Tree Animation and Rendering
  • X Files
  • Motion Blending
  • Collision Detection and Response
  • Quadtrees, Octrees, and kD-Trees
  • Binary Space Partitioning (BSP) Trees and
  • Potential Visibility Sets (PVS)
  • ..more..

Outcomes

What will I learn if I take this course?

Part one of Physics for Game Developers is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. In part two you will apply these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and will show you how they apply to modern computer games.

The lessons cover the following topics:

  • The Principles of Newtonian Physics
  • Simulating Gravity
  • Simulating Friction
  • Modelling Acceleration and Velocity
  • Trajectories
  • Kinematics and Motion Control
  • Collision Detection and Response
  • Animation Technique
  • ..more..

Assessment

course quick facts
course code PRO2107
cost $2695.00
estimated time to
complete course
500 Hours
course materials
available
365 Months